The Mini-Weelis : all the mini-games of Weelingua©
Category : All-In
In this category, all players participate.
The Starter version includes 5 illustratedmini-weelis.
The Advanced version includes 6 mini-weelis and game templates.
Note: when there are only two players, the rules for the category Duel apply to the category All-In.
Lots of words - starter
The players will take turns in saying, within 5 seconds, a word which is related to the theme indicated on the card. If desired, the players can fix a minimum number of words to attain. The objective will be to try to reach this number of words. All players who manage to come up with this number of words can advance one square. Pedagogical benefits: Vocabulary, Imagination, Speed
Rhymes
The players will take turns in saying a word (within 10 seconds) which rhymes with the last syllable of the word on the card (underlined). There is no limit to the number of turns. A word cannot be repeated or noted down on paper. The winner is the last player remaining in the game. Pedagogical benefits : Vocabulary, Verbal logic, Concentration, Diction, Speed
The final test
(Advanced) For this game the players will use the template that has been provided with the game. The player drawing this card will say the alphabet in thought. The person to his left interrupts him whenever he wants by saying « Stop ». The first player says the letter which he had in mind the moment he got interrupted. Then, the players start filling in their ‘exam-sheet’ by finding a word for each category starting with the chosen letter. The article (a, an, the…) does not count. For VIPs both the first or last name are accepted. The category « national » refers to the country in which the players are playing the game. As soon as one of the players has managed to find a word for each of the 6 categories, he says « Stop ». The players will then compare their responses. If one of the players is the only one to have found a word, it counts for 2 points. If 2 or more players have the same word, the word counts for 1 point. If no word has been found, or if the word does not exist, the player will get 0 points. The winner is the player with the most points in total. In case of an equal score, both players will move forward one square. Pedagogical benefits: Memory, Vocabulary, Speed, Culture, Spelling
Category : Duel
The player must first choose an opponent before turning the card. The two players will then face each other in the challenge shown on the card. The Starter and Advanced versions both contain 4 mini-weelis.
Tongue Twisters
The player drawing this card will repeat as often as possible, and within 30 seconds, the sentence written on the card. The correctly pronounced sentences will need to be counted. Then the opponent will do the same. Incorrect sentences will not be counted. The winner will be the player who pronounces the sentence most often within 30 seconds. In case of an equal score, both players will advance one square. Pedagogical benefits: Diction, Speed
Neither Yes, nor No
The two players will start a conversation by posing each other questions. As soon as one of the players uses the word « yes », « no », or the word indicated on the illustration (for instance « um », the player has lost the game. The winner will be the player who has not used one of the forbidden words during the conversation.Pedagogical benefits: Concentration, Vocabulary, Oral expression, Communication
Category : Solo
The person seated to the left of the player turns the card of the corresponding stack of cards and challenges the player with the riddle on the card. The Starter and Advanced versions both contain 6 mini-weelis
Hangman
The person drawing the card needs to think of a word related to the category on the card and have the player guess this word by using the hangman-template that has been provided with this game. Pedagogical benefits: Deduction, Vocabulary, Spelling
SMS Message
The person drawing the card needs to show the card to the player while taking care to cover the answer on the bottom of the card. The player has 30 seconds to find the correct word or sentence.Pedagogical benefits: Pronunciation, Deducation, Vocabulary, Spelling
Idioms
The person drawing the card needs to show the illustration to the player while taking care to cover the answer. The player has 30 seconds to find the right expression. Pedagogical benefits: Memory, Deduction, Vocabulary, Reflection, Culture
Lots of words - advanced
For this game the players will use the template that has been provided with the game. The players will take turns in proposing a letter until the designated number of letters on the back of the card has been reached. The same letter can be repeated more than once. Then, within the time indicated on the card, the players write down as many words as possible using the chosen letters. When the time is up, the players calculate the points they will receive for each word. When 2 players have found the same word, or when the word consists of fewer than 3 letters, the word will not receive any points. Words are allowed to be given in plural form and verbs are allowed to be conjugated. The winner is the player with the highest score. Pedagogical benefits: Vocabulary, Grammar, Spelling, Conjugation
The first letter
(starter) The player who draws this card chooses one of the proposed letters. Next, he will start the challenge by saying a word that belongs to the category mentioned on the card and which starts with the chosen letter. Each player in turn gives a word. There is no maximum number of rounds. A word cannot be repeated or written down on paper. The winner is the last one to stay in the game. Pedagogical benefits: Memory, Vocabulary, Verbal logic
The Endless Phrase
The player starts the game by beginning the sentence with the words that are shown on the card and by adding one word to it. For instance : « If I was a... ». The next player needs to repeat the sentence and add another word to it : « If I was a penguin....». Then the next player will repeat the sentence so far and add another word to it : « If I was a penguin, I....». And so on. Every player can add only one word and needs to repeat the full sentence from the beginning of the game. The players cannot write down words or parts of the sentence. Each player who forgets or changes certain words in the sentence is eliminated. The winner is the last player to remain in the game. Pedagogical benefits: Sentence structure, Grammar, Conjugation, Imagination, Memory, Concentration, Communication, Vocabulary
The 3rd Letter
(advanced) The player drawing this card needs to say a word related to the category indicated on the card (for instance: VERB=walk). The next person will need to use the 3rd letter of the previously mentioned word (in this example the «L») as the beginning letter of his word (LiSten). Attention: all words need to correspond to the category on the card. If the player does not come up with a word within 10 seconds or if the word has already been mentioned, the player is out of the game. The remaining player is the winner.Pedagogical benefits: Concentration, Vocabulary, Speed, Culture
The Price is Right
After having chosen his/her opponent, the player must immediately fold the card in such a way that each player has a list with items in front of them. Then, the first player will indicate the category of the items and mention all the items on the list to make sure the other player understands all the words. Next, the second player will need to guess a maximum number of right prices within 30 seconds. In order to be able to guess the right price, the first player who has the list in front of him will need to say after each guess if the price is more or less than the price given by the second player. As soon as the right price has been found, the player will continue by guessing the price of the next item on the list. At the end of the 30 seconds, the players switch turns, and the other player needs to guess as many right prices as possible. The winner will be the one who finds the most right prices. Pedagogical benefits: Numerical logic, Vocabulary, Deduction, Speed
Say the alphabet backwards
The players need to say in turn a letter of the alphabet. The first player starts with the letter Z, the second continues with Y, etc. If one of the players makes a mistake, he is out of the game. The winners will be the ones who do not make a mistake until the end (A).Pedagogical benefits : Concentration, Speed
This mini-weelis is also available in the category All-In
How do you spell me?
(advanced) The person who draws the card will ask the player to spell the word on the card backwards. The player cannot see the card. If the word has been correctly spelled backwards, the player can advance one square. Pedagogical benefits: Verbal logic, Vocabulary, Concentration, Spelling
Culture
The player has 30 seconds to find the right answer. Attention : only one response is possible.
Pedagogical benefits: Culture, Memory, Vocabulary, Deduction, Speed
Riddle me this
The player has 30 seconds to find the right answer. Attention : only one response is possible.
Pedagogical benefits: Concentration, Memory, Vocabulary, Deduction, Logic
Word Ratatouille
(starter) The person drawing the card needs to show the card to the player while taking care to cover the answer on the bottom of the card. The player has 30 seconds to find the word hidden in the anagram. Pedagogical benefits: Deduction, Verbal logic, Vocabulary, Concentration, Spelling